| 0-1 | Horizontal location of sprite in box (see PRM 3-301):
| Value | Meaning |
| 0 | Left |
| 1 | Centre |
| 2 | Right |
| 3 | Undefined |
|
| 2-3 | Vertical location of sprite in box (see PRM 3-301):
| Value | Meaning |
| 0 | Bottom |
| 1 | Centre |
| 2 | Top |
| 3 | Undefined |
|
| 4-5 | Drag bounding box is (see PRM 3-301):
| Value | Meaning |
| 0 | Whole screen |
| 1 | Display area of window that the pointer's over |
| 2 | User specified |
| 3 | Undefined |
|
| 6 | Bounding box applies to (see PRM 3-301):
| Value | Meaning |
| 0 | The box |
| 1 | The pointer |
|
| 7 | Control of drop-shadow (see PRM 3-301):
| Value | Meaning |
| 0 | Don't do a drop-shadow |
| 1 | Make a drop shadow when copying the sprite |
|
| 8 | Sprite transparency (see PRM 5a-493):
| Value | Meaning |
| 0 | Sprite should be see-through |
| 1 | Sprite should be solid |
|
| 9 | Sprite positioning (new to RISC OS 4):
| Value | Meaning |
| 0 | Sprite's position is determined by bits 0-3 |
| 1 | Sprite is centred on pointer position |
|
| 10-31 | Reserved for future use, should be set to 0 |