Overview
The system sprite pool is no longer controlled by the kernel. The area is now under the control of the SpriteUtils module.
The system sprite area should not be used by modern applications, and the changes described here should not affect recent software. Applications which need the size of the area should use SWI OS_DynamicArea 2, which reads the information for a dynamic area.
OS_Byte 163, 242, 65
This call no longer returns the size of the system sprite area.
On entry:
R0 = 163
R1 = 242
R2 = 65
On exit:
R1 = packed information (see PRM 1-655)
R2 = 0