| 0-2 | Plot action (see PRM 1-753):
| Value | Meaning |
| 0 | Overwrite |
| 1 | OR |
| 2 | AND |
| 3 | EOR |
| 4 | Invert |
| 5 | No-effect |
| 6 | AND-NOT |
| 7 | OR-NOT |
|
| 3 | Use mask if set, otherwise ignore mask data if present. See PRM 1-753 |
| 4 | Use palette entries rather than translation table if suitable. See PRM 5a-117 |
| 5 | Wide Translation Table has been used if set, otherwise 8 bit translation is present. See PRM 5a-118 |
| 6 | Use dithering to more accurately match colours if set, otherwise the fastest rendering method will be used. See PRM 5a-118 |
| 7 | Colour-mapping function is provided rather than a translation table if set. See ColourMapping of deep sprites |
| 8-15 | Translucency level (see Translucent sprite operation):
| Value | Meaning |
| 0 | Solid image |
| 255 | No effect, or close to no effect |
| 1-254 | Other values linearly represent translucency levels between these extremes, but may be quantised by the rendering implementation in SpriteExtend or other acceleration systems |
|
| 16-31 | Reserved, must be 0 |